In this paper, we investigate the effects of including scientific tasks on the satisfaction of patients performing rehabilitation exercises. A low-cost system, comprised of a haptic joystick and a laptop computer, is used for patients to interact with a virtual environment. Within the virtual environment, users are presented with and classify images captured by a robot as part of a citizen science project. Results show that higher levels of satisfaction are attained when the exercise includes scientific tasks.

This content is only available via PDF.
You do not currently have access to this content.